3dShoot ! don't talk
characters and assets
These are characters I made for a school project using the Unity3D engine. It's a game about the real story of Jesus, where apostles fought each other to make their own prohet prevail on others.
I tried to keep the total polycount around 1500 faces. Each character has a set of animations adapted to the game : idle, aiming, recieving a special power, and dying.
I Used Blender 2.57, photoshop CS5 and 3dsmax 2012 for this work.